Basic
The die goes into a column. Equal dice in a column multiply.
JINGI is a dice duel for two. You pick the die up, pull it back and let go. It lands in the cone of a speaker, and the speaker throws it around before it settles.
Against the computer, or online against a friend.
This is the speaker from the middle of the table and the die from the game, not a picture of them. Grab the die and throw it. Count the bars on the face that ends up on top.
info - face -
Move number: 0
The die is in your hand. Throw it into the speaker.
The die drops into your gripper. Take it, pull it past the line and release. It flies to the speaker in the middle of the table and the cone kicks it until it lies still.
Put it on your board of nine cells. Equal dice in a column multiply: a 4, a 1 and a 4 in one column are worth 17, because each 4 counts twice.
Your die removes every die of the same value from the matching column of the other board. When one board is full, the higher score wins.
The lines that score change, and with them where you want the die. Online, the host picks the mode.
The die goes into a column. Equal dice in a column multiply.
The die goes on any free cell. Equal dice and runs like 2, 3, 4 score in columns, rows and full diagonals.
Into a column again, but rows score as well. Every die pulls in two directions.
Name your game and it appears in everyone's list. Your friend picks it and says when they are ready. You press Play.
From then on you watch their hand: the die waits in their gripper until they take it, you see where they hold it and the moment they let go.
When nobody is around, the computer takes the other seat. It plays the best move it can see, and now and then it slips.
The score is on a monitor on a robot arm. The menu is a panel. The result hangs over the winner's board.
仁義 is read jingi: honour and duty, the code a player keeps. The rules grew out of Knucklebones.
Made with Unity. Audio: FMOD Studio by Firelight Technologies Pty Ltd.