Throw the die into the bass.

JINGI is a dice duel for two. You pick the die up, pull it back and let go. It lands in the cone of a speaker, and the speaker throws it around before it settles.

Against the computer, or online against a friend.

The speaker in the middle of the table, a die lying in its cone

Pick it up.
Let go.

This is the speaker from the middle of the table and the die from the game, not a picture of them. Grab the die and throw it. Count the bars on the face that ends up on top.

Move

info - face -

Move number: 0

The die is in your hand. Throw it into the speaker.

A turn takes three things.

  1. Throw

    The die drops into your gripper. Take it, pull it past the line and release. It flies to the speaker in the middle of the table and the cone kicks it until it lies still.

  2. Place

    Put it on your board of nine cells. Equal dice in a column multiply: a 4, a 1 and a 4 in one column are worth 17, because each 4 counts twice.

  3. Destroy

    Your die removes every die of the same value from the matching column of the other board. When one board is full, the higher score wins.

Three modes, one die.

The lines that score change, and with them where you want the die. Online, the host picks the mode.

Basic

The die goes into a column. Equal dice in a column multiply.

FreeMode

The die goes on any free cell. Equal dice and runs like 2, 3, 4 score in columns, rows and full diagonals.

Criss no Cross

Into a column again, but rows score as well. Every die pulls in two directions.

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Your friend sits across the table.

Name your game and it appears in everyone's list. Your friend picks it and says when they are ready. You press Play.

From then on you watch their hand: the die waits in their gripper until they take it, you see where they hold it and the moment they let go.

When nobody is around, the computer takes the other seat. It plays the best move it can see, and now and then it slips.

The room before an online match: the game is called Friday Night, the opponent is ready, the host can press Play
The room before a match. Menus stand in the arena like everything else.

Everything you read is in the room.

The score is on a monitor on a robot arm. The menu is a panel. The result hangs over the winner's board.

The end of a match: the word WIN, the winner's name and the score above the winner's board
The main menu on a panel standing in the arena
The table from a player's seat: two boards, the gripper with the die and the speaker in the middle

Three people made it.

  • Code and soundsPavel Konrad
  • Graphics and designNikolas Douglas Farington
  • SoundtrackVilém Kalous

仁義 is read jingi: honour and duty, the code a player keeps. The rules grew out of Knucklebones.

Made with Unity. Audio: FMOD Studio by Firelight Technologies Pty Ltd.

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