Pavel Konrad

Technical Sound Designer

Adaptive audio for interactive media — sound creation, event design, and implementation

FMOD Studio Unity 6 / C# Ableton Live Adaptive Audio Synthesis & Field Recording Wwise
Sound Design Reel
2026
2025
2025 · INTERACTIVE

Boreal Flow — interactive installation

An interactive virtual audio-photographic exhibition. Sound design and programming in Unity and C#.

Unity 6 FMOD Ableton Live
2024
2024 · GAME AUDIO

Demo for Core Punk

Sound design demo produced for Core Punk's assignment for a sound designer position.

2024 · EDUCATION

BA — Theory of Interactive Media

Graduated with a Bachelor's degree in Interactive Media (Masaryk University). Thesis: Visual Programming in Education.

2023
2023 · MUSIC

Collaboration with Robin Mood

Sideman for Robin Mood — live performance and recording of the single "Hotel".

2023 · GAME AUDIO

Unity game development

Began developing in Unity with a focus on sound design and audio implementation.

2021
2021 · MUSIC

Recording & producing live performance

Recording and production for the Art Academy drums department (Vít Blažek).

2020 · MUSIC

EP — In The Loop

Debut instrumental solo EP — raw, live-recorded guitars and bass.

2019 · MUSIC

Soundtrack for the student film "Nevěr mi!"

Produced the end-credits theme for the student film "Nevěr mi!".

2019

About

I'm a technical sound designer based in Prague with ten years of experience in music (jazz conservatory) and a background in software development (C#, Ruby, Python). I specialise in adaptive audio for interactive media — designing the sound, building the systems that drive it, and implementing it in the engine. Alongside audio work I teach Unity and visual programming at a secondary technical school.

Audio middleware

FMOD Studio — event design, state-based mixing, parameters, banks. Working knowledge of Wwise.

DAW & sound creation

Ableton Live (Drift synthesis, sampling, mixing, mastering), Cubase, Reaper, Pro Tools. Field recording.

Game engines

Unity 6 — URP, C# scripting, design patterns (state machine), audio integration.

Programming & music

C#, Ruby, Python. Jazz harmony, production, arrangement, and 10+ years of live performance.