Technical Sound Designer
Adaptive audio for interactive media — sound creation, event design, and implementation
An interactive virtual audio-photographic exhibition. Sound design and programming in Unity and C#.
Sound design demo produced for Core Punk's assignment for a sound designer position.
Graduated with a Bachelor's degree in Interactive Media (Masaryk University). Thesis: Visual Programming in Education.
Sideman for Robin Mood — live performance and recording of the single "Hotel".
Began developing in Unity with a focus on sound design and audio implementation.
Recording and production for the Art Academy drums department (Vít Blažek).
Debut instrumental solo EP — raw, live-recorded guitars and bass.
Produced the end-credits theme for the student film "Nevěr mi!".
I'm a technical sound designer based in Prague with ten years of experience in music (jazz conservatory) and a background in software development (C#, Ruby, Python). I specialise in adaptive audio for interactive media — designing the sound, building the systems that drive it, and implementing it in the engine. Alongside audio work I teach Unity and visual programming at a secondary technical school.
FMOD Studio — event design, state-based mixing, parameters, banks. Working knowledge of Wwise.
Ableton Live (Drift synthesis, sampling, mixing, mastering), Cubase, Reaper, Pro Tools. Field recording.
Unity 6 — URP, C# scripting, design patterns (state machine), audio integration.
C#, Ruby, Python. Jazz harmony, production, arrangement, and 10+ years of live performance.